LAB 001 / INTERACTIVE DEMO

LLM Battle.

Two models share one folder, one ambiguous goal, and a deterministic turn loop. This is a browser replay demo, not a live model benchmark.

2 MODELSSHARED STATETURN-BASEDSTOP CONDITION
REPLAY CONTROLReady
MODEL A

Qwen

Planner / builder

POSITION50
SHARED GOAL

Build the game.
Play the game.
Win the game.

00TURN
FILES CHANGED0CLAIMS MADE0
MODEL B

DeepSeek

Critic / adversary

POSITION50
TURN LOG0 / 8

Press Play or Step to run the sample replay.

This interaction is a deterministic front-end demo using a fixed sample sequence. No model is contacted and no benchmark claim is being made.

THE REAL VERSION

The interesting part is
the harness.

A real battle needs isolated model context, shared environment state, deterministic turn order, explicit tools, and a stop condition that does not depend on a model declaring itself the winner.

BATTLE HARNESS
Private model contextSEPARATE
Shared folder stateVISIBLE
Turn orderFIXED
Tool permissionsBOUNDED
Winner conditionEXTERNAL

FROM THE LAB

Build first.
Write down what happened.

When a Lab project teaches us something worth arguing about, the analysis belongs in the Blog.

Read the Blog