THE LAB

We build weird things
on purpose.

Not every useful experiment belongs in a product roadmap. The Lab is where we make agents argue, compete, coordinate, fail, and surprise us.

FEATURED / 001

Two models enter.
One goal leaves.

A visual replay demo for an agent battle: models take turns, modify shared state, and keep going until a stop condition fires.

MODEL AQWENPlanner / builder
TURN 18 / DEMO
Build the game.
Play the game.
Win the game.
Local replay. No live model call.
MODEL BDEEPSEEKCritic / adversary
Open interactive replay

WHAT BELONGS HERE

Curiosity before
commercial usefulness.

Lab projects can become products, blog posts, or dead ends. All three outcomes are useful.

NEXT / 002

Agent telephone

How badly does a goal mutate when it passes through five agents that cannot see each other's reasoning?

IDEA
NEXT / 003

Self-editing instructions

Give an agent permission to improve its own operating instructions, with a diff and hard rollback.

IDEA
NEXT / 004

Four models, one company

Give four local models distinct roles and see whether coordination becomes the real bottleneck.

IDEA

LAB ≠ PRODUCT PROOF

Fun tests stay
honest.

Lab demos are playgrounds. Product experiments have baselines, protocols, and measured outcomes. We keep the two separate.

See product experiments